![]() ![]() A beefy butcher knife might cleave better than some swords, but not nearly as much as others. A strike from a smallsword is going to be "ineffective" to say the least while a cut from a tulwar will be quite unpleasant to say the least. While the length would lead to a larger wound, it certainly won't be anywhere near 4 times that of a blade 1/4 of the sword's size.Īs far as damage from a strongman, both would suck to be hit with but depending on the knife/sword in question the knife might suck more. Some weapons have curved edges (forward or rearward curves) which can change the behavior of the blade on impact (rearward curves tend to draw more, leading to longer wounds but also makes the blade less effective against armor).įurthermore, even if you press the blade against a soft target and draw the thing across odds are the sword won't do all that much more damage than a butcher knife of similar sharpness due to leverage (less leverage nearer to the tip you get, which is why you don't try to block an incoming attack with the tip of your sword). Swords have more mass and speed at the point of contact (If the hands are travelling at the same speed the length means the bit you are using to cut with, which is the last 3rd of the blade ideally, is travelling faster due to the blade being longer) which results in more damage. The blade's balance, sharpness, edge geometry, speed of the cut, edge alignment, and much more. ![]() Only a small portion of the blade actually meets the target, and the damage depends on a very wide variety of factors. Morrowind and Skyrim understand this but Oblivion does not.Ĭlick to expand.That is not how cutting works mate. ![]() If I stab you with my insane strength, whether it's with a rusty butcher knife or a steel sword that's been polished to a shine, the damage should be the same and it should be utterly fatal. By the time you get to those numbers in-game, you should have gotten at least an ebony weapon." I don't agree with this at all though. Now, you could say, "Well that's how it's supposed to be if you're just using a crappy steel longsword. I don't know why they decided to nerf melee damage so deeply in Oblivion. This is simply not right.Īnd it's weird too because both Morrowind and Skyrim do not have this problem at all. Optimally, I should be destroying NPCs in one or two hits, but it still took 5 hits or so without power attacks to finally bring them down. What resulted was high damage, yes, but with both my skill and attribute at 100, the results were still very underwhelming. I'm using Oscuro's Oblivion Overhaul, so everything has been deleveled.) I then tested out the damage of my swings with a stock standard Steel Longsword, making sure my Fatigue was at maximum. I both calculated exact damages on paper and then also put it into practice as well by modifying both my Strength attribute and Blade skill to 100. ![]() Which is a shame because with some slight tweaking, it could be really good. I looked at how Morrowind, Oblivion, and Skyrim all calculate melee damage and it seems like Oblivion is too biased in favor of quality of weapons and magic. ![]()
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